Back to Canterbury
- WHAT: A role-playing game that requires students to step into the shoes of various characters from The Canterbury Tales and successfully complete a series of "quests."
- BY: Jenny Cloud, Dov Nelkin, and Noam Pianko.
- FOR: Jeff Wescott at the Wheeler School, Spring 1994.
- SIZE: 1M (download); 1.4M (expanded).
INTENDED AUDIENCE
"Back to Canterbury" was designed for Jeff Wescott's eighth grade class at
the Wheeler School in Providence, Rhode Island. This program was designed for students who are familiar with Chaucer's
The Canterbury Tales and have been studying the
relevant historical period. The game is organized into a series of
"quests," and users perform a variety of tasks related
to the game, some of which require library research skills. The game
includes lots of text, images, and some sounds.
EDUCATIONAL GOALS
This game is designed to increase students' personal involvement and
interest in Chaucer's text. It allows them to explore their interests
in a self-motivated setting.
NOTES
This program definitely takes liberties with the literary text and is
meant to be humorous and fun. Students should already be
familiar with The Canterbury Tales and able to understand how it is being manipulated to create a game.