(Formerly CSCI1950-U )

Topics in 3D Game Engine Development

Course Home Page:
Location: CIT 316
Meeting Time: N: Wed 3:00-5:20
Exam Group:
Semester: 2 (Spring)
Offered This Year?  Yes
When Offered? Most Years


Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL.

Prerequisites: CS1230 and one of CS0320, CSCI0330, CS1950N or CSCI1971.