Reaction for: Documenting Frameworks using patterns by Jon

When I first read this, I honestly was not sure what the point of the paper was. I did not really understand what exactly a framework was, and how it differed from a design pattern. It seemed to incorporate them, but not exactly be the same thing. After looking at the HotDraw example, I think I understand what they are: a more specific form of pattern, in which a person lays out how to go about designing a general form of application. Thus, you could create a framework for a drawing program, a compiler, or a networked multiplayer game.

This seems to be an interesting idea, and one that is very much appropiate for a software engineering course, rather than an intro to CS course. It seems to be an excellent way to take a look at design questions and options, once you have some design experience under your proverbial belt.

However, I think a somewhat modified version of this system could work to teach some design in an intro course. If you layed out a simpler problem or program in this fashion, it could make a good example of a good design for a program. We talk a lot about design in cs15, but a good example often goes much further than a lot of abstract discussion. This might be an opportunity to use just that sort of example.


Reactions


MY NAME: Matthew B. Amdur

MY COMMENTS:

I agree with you about the idea of laying out a similar problem to show intro students how they might want to attack the problem that they are faced with. I found the Cloud help session very helpful because it talked about how to basically implement th e Cloud program with Duke, Java's (albeit cheesy) mascot. More of this, and a thoughtful program, would be very useful for people who are just learning about Object Oriented Design.


MY NAME:Saul Lehigh Nadler

MY COMMENTS

Design is very easy to teach to someone who knows no code. They say, "OK I get it" Then, when they go and code it, they say "WHAT THE ^*&^^&%*&!"


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