Reaction for: Why Adventure Games Rock by Andrew Schulak

I think using games as teaching tools is only useful if games are something that a particular student likes. Even though we all, at some level, consider games to be fun, not everyone likes them the same amount. Therefore, as everything else we have discussed regarding education, one has to be careful how they deploy the use of games in their class setting.

If everything is a game then sure, you are probably going to alienate some people, but that is just the same is if everything was not a game. In all walks of life no matter what you do someone will be offended. There is no utopian solution to the problem of offending people. All one can hope to do is try to be as least offenseive as possible and to spread the offense to all groups, not just concentrate on one (not that anyone does that intentionally.)

I know that last remark sounds silly but I think it is true. This way everyone is equal in their offense and no one can really complain. And this is what I think our goal should be when it comes to education. Spread out our activities and way we teach material so everyone, at some point, is doing something they like or is good at. Plus, exposure to new ideas or things that people "think" they do not like or are not good at is definately a great thing because many people don't really know what they really like or are good at.


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Jon:

I'm not sure if "offend" is the best word to use. I think it is very possible to present things that are not offensive to everyone (unless they are trying to be offended). For example, if you're talking about movies, I don't think Luxo Jr. is offensive towards anyone. Not everyone may like it, or find it interesting or educational, but I think that it is possible in education to not offend people. So the question becomes how to communicate or teach in a medium that people find useful, which may, indeed, be a problem that it is possible to satisfy everyone on.


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