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write-gif
write-animated-gif
Version: 4.1

4 GIF and Animated GIF Writing

 (require mrlib/gif)

(write-gif bitmap filename)  void?

  

bitmap

 

:

 

(or/c (is-a?/c bitmap%)

      (-> (is-a?/c bitmap%)))

  filename : path-string

Writes the given bitmap to filename as a GIF image, where bitmap is either an instance of bitmap% or a thunk (to be called just once) that generates such an object. If the bitmap uses more than 256 colors, it is automatically quantized using a simple algorithm; see quantize. If the bitmap has a mask bitmap via get-loaded-mask, it is used to determine transparent pixels in the generated GIF image.

(write-animated-gif

 

bitmaps

 

 

 

delay-csec

 

 

 

filename

 

 

 [

#:one-at-a-time? one-at-a-time?

 

 

 

#:last-frame-delay last-frame-delay])

 

  void?

  

bitmaps

 

:

 

(listof (or/c (is-a?/c bitmap%)

              (-> (is-a?/c bitmap%))))

  delay-csec : (integer-in 0 4294967295)

  filename : path-string

  one-at-a-time? : any/c = #f

  

last-frame-delay

 

:

 

(or/c (integer-in 0 4294967295) false/c)

 

 

 

=

 

#f

Writes the bitmaps in bitmap-list to filename as an animated GIF. The bitmap-list list can contain a mixture of bitmap% objects and thunks (each called just once) that produce bitmap% objects. The delay-csec argument is the amount of time in 1/100s of a second to wait between transitions.

If one-at-a-time? is #f, then the content of all images is collected and quantized at once, to produce a single colortable; a drawback to this approach is that it uses more memory, and it allows less color variation among animation frames. Even when one-at-a-time? is #f, the result of each thunk in bitmap-list is converted to a byte-string one at a time (which helps avoid bitmap-count limits under Windows).

If one-at-a-time? is true, then the bitmaps are quantized and written to the file one at a time; that is, for each thunk in bitmap-list, its result is written and discarded before another thunk is called. A drawback to this approach is that a separate colortable is written for each frame in the animation, which can make the resulting file large.

If last-frame-delay is not false, a delay of last-frame-delay (in 1/100s of a second) will be added to the last frame.