Tech Report CS-03-27

CaveSculpture:\\ Creating sculpture from CavePaintings

Andrew W. McClain

May 2003

Abstract:

CavePainting was created as medium that takes the essence of two-dimensional painting and translates it into a three-dimensional virtual space. However, there is no convenient method view to these paintings outside of a virtual environment. Virtual reality CAVEs are expensive and few in number and video does not capture the stereographic nature of the paintings. Translating CavePaintings into CaveSculptures through the use of a rapid prototyping machine allows the paintings to be viewed without special equipment. Furthermore, combining virtual reality with rapid prototyping creates a new medium that lies between painting and sculpture. This paper describes the process for creating sculptures from CavePaintings.

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