Performance Bibliography

[BISH94]Gary Bishop, Henry Fuchs, Leonard McMillan, and Ellen J. Scher Zagier, "Frameless Rendering: Double Buffering Considered Harmful," Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994). In Computer Graphics Proceedings, Annual Conference Series, 1994, ACM SIGGRAPH, pp. 175&endash;176.

[HUBB95a] Philip Hubbard, "Collision Detection for Interactive Graphics Applications," IEEE Transactions on Visualization and Computer Graphics, Vol. 1, No. 3, September 1995, pp. 218-230.

[HUBB95b]Philip Hubbard, "Real-Time Collision Detection and Time-Critical Computing," Proceeding of the First ACM Workshop on Simulation and Interaction in Virtual Environments (available from the University of Iowa Computer Science Department), July 1995, pp. 92-96.

[SCHE97]Ellen J. Scher Zagier, "A Human's Eye View: Motion Blur and Frameless Rendering," ACM Crossroads `97.

[WLOK95a]M. Wloka, "Lag in Multiprocessor VR", Presence: Teleoperators and Virtual Environments 4.1, Winter, 1995, pp. 50-63.

[WLOK95f]M. Wloka, R. Zeleznik, and T. Miller, "Practically Frameless Rendering," Brown University Technical Report CS-95-06.

[WLOK97]M. Wloka and R. Zeleznik, "Interactive Real-Time Motion Blur," Proceedings of CGI'94: Insight Through Computer Graphics, 1995.

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