Performance - Graphics Systems

Analog VLSI for Computer Graphics

Project Overview

Caltech has patented several algorithms that have eliminated barriers to analog VLSI system design. The goal is to create mass-producible low-power silicon structures for real-time graphics operations for modeling, rendering, tracking, model acquisition, and interaction that are several orders of magnitude faster and more reactive than today's digital systems. We are now ready for the design and construction of the first analog VLSI computer graphics system.


Center Sites

Caltech

Lead Researchers

Alan H. Barr

Bibliographic References

Kirk, David B., Ph.D., 1993, "Accurate and Precise Computation using Analog VLSI, with Applications to Computer Graphics and Neural Networks" Caltech-CS-TR-93-08

Kirk, David B. and Alan H. Barr, ``Implementing rotation matrix constraints in analog VLSI,"" in Proceedings of SIGGRAPH 1993, ACM SIGGRAPH, 1993, pp. 45-52.

Kirk, David B., Douglas Kerns, Kurt Fleischer and Alan H. Barr, ``Analog VLSI implementation of multi-dimensional gradient descent,"" Neural Information Processing Systems V, Morgan Kaufman, San Mateo, CA, 1993, pp. 789-796.

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